original journal posterous theme by cory watilo and updated by jason merenda

Filed under: tangible

Undead Instruments - timeFrog II - Inertial Sensor Gesture Interface by Richard Devine

Undead Instruments - timeFrog II - Inertial Sensor Gestures from Richard Devine on Vimeo.

this is one crazy gizmo.

details:
The timeFrog II is a powerful and flexible MIDI device dedicated to music computer and MIDI applications.

The spin/inertial sensor provides a totally new kind of control surface, which opens new way for playing with parameters.

The 8 endless encoders, 4 potentiometers and 6 buttons form a functional and compact.

There is also a embedded 4 steps sequencer: 4x4 steps x 6 voices

This patch was setup in Ableton Max For Live using only two instances of SonicCharge's Synplant software synthesizer. These two patches where customized and designed to work with the timeFrogII. Creating for some very unique musical gestures. All sequencing and note generation is from the timeFrog controller.

Sifteo Cubes: Programable Interactive Cubes for #games and #music

These came out a few weeks back as an official product, and I am finally getting around to posting them. They started a few years back as siftables at MIT, and if you read my old blog you would have likely seen the earlier version their, along with other similar projects.

The one thing I am most excited about with this is of course using them for music, like this sequencer below.

 

info and pricing on the cubes here

Introducing Suwappu! Vinyl Toy / AR mashup | Dentsu London

suwappu LineUp dentsu london haitsu copy 480x320 Introducing Suwappu!

 

check out many more pics and full explination of the project at  dentsulondon.com

Original product concept Dentsu London
Character design Camille Bozzini
Consultant inventors BERG
Film Directors Timo Arnall and Jack Schulze
3D artist Tim Bacon
Animation consultant Marjut Rimminen
Model making Paul South
Realtime AR Simon Taylor, Extra Reality Ltd.
Sound design and mix Fonic
Music Jake Roberts and Barnaby Templer
Suwappu jingle Run To Me Productions
Strategy Beeker Northam, Jack Schulze, Timo Arnall
Writers Timo Arnall, Jack Schulze, Camille Bozzini, Beeker Northam

Boom Shakalaka - A real world rube goldberg influenced interactive project by Lucas Werthein & Jason Aston

check out more here at vimeo.com
As Rube Goldberg showed us in his now notorious cartoons depicting complex devices performing the simplest of tasks in the most roundabout ways, precision, timing, and creativity are tantamount to making such a machine functional and enjoyable. Invoking a popular physics engine, Boom Shakalaka creates a real time world with real time physics that portrays obstacles faced in the real world.

Werthein and Aston envisioned a world in which spectators are no longer spectators. The opportunity to exert some control over destiny is given at various points of the performance through devices like a button, lever, and a domino. A little luck and patience reveals success!

The piece was developed to run continuously over time. It can run with or without the interaction of people. It was designed to display the continuity of life and the obstacles that we face daily when taking small decisions that can lead to the road not taken. Inspired by Robert Frost’s poem, we developed a machine that has a life of its own, but can be manipulated and altered as people begin to play and exert their actions into the fantasy world.